Credits & licences
Pyrrogue makes Tex Rogue. The full notices are in the game, under About & licences on the title and pause screens, and they work offline. The game builds them from the exact engine it runs on, so they always match. This page repeats the main ones.
Made with
Tex Rogue is built with the Godot Engine and C# on the Microsoft .NET runtime.
Godot Engine
Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.Godot also includes third-party components such as FreeType, HarfBuzz and ICU, each under its own permissive licence. The game's About & licences screen lists their copyright lines and licence texts in full, and so does godotengine.org/license.
Microsoft .NET runtime
The MIT License (MIT)
Copyright (c) .NET Foundation and Contributors
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.The game also includes the .NET runtime's own third-party notices in full.
Map data
We traced the map layout from OpenStreetMap data. © OpenStreetMap contributors, licensed under the Open Database License, or ODbL. openstreetmap.org/copyright
The traced road data in this game is a derived database, and you can use it under the ODbL. The game's places, names and everything else remain the game's own.
Cab radio music
Both radio stations are made up. Each track is a recording its author dedicated to the public domain under CC0 1.0. CC0 doesn't require credit, but we're glad to give it. (CC0 1.0 legal code)
| Station | Track | Artist |
|---|---|---|
| K-RUST · Rustline Radio | Country | Alex McCulloch (Pro Sensory) |
| K-RUST · Rustline Radio | Miniature Saloon | Zane Little Music |
| K-RUST · Rustline Radio | Gone Fishin' | Memoraphile / You're Perfect Studio |
| K-DUSK · Long Draw | Un désert | Komiku (uploaded by Loyalty Freak Music) |
| K-DUSK · Long Draw | Dimly lit | iamoneabe |
| K-DUSK · Long Draw | Blue Intermission | congusbongus |
Sound
- Night ambience: "Campaign at Night #4" by Joseph Sardin (BigSoundBank), CC0 1.0. Source
- Distant wind: "Howling wind" by Tvabutzku1234, Wikimedia Commons, CC0 1.0. Source
- The game's own code synthesises the engine, tyre, brake, reverse-beeper, bump and pumpjack sounds.
Art
The Tex Rogue logo, icon, road surfaces and interface are original work by Pyrrogue. The 3D world models start from geometry generated with Meshy, which we then fit, texture and animate for the game. The project keeps a source record for every asset. Meshy's terms license free-plan output under CC BY 4.0, and any such model carries this credit: 3D model generated with Meshy (meshy.ai), CC BY 4.0, adapted by Pyrrogue.
This website uses your device's system fonts and loads nothing from third parties.